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GEN WOW AWARDS: Top 10 3D Projection Experiences 2014 (Video)

 

GenWowAwards-logo_20143D projection mapping is the medium with the least exciting name and the most eye-popping impact.

Also known as "spatial augmented reality" (a much better, but equally esoteric name), projection mapping is indeed technology that makes physical objects come to life - sometimes for art, often for brand advertising, and usually to blockbuster effect.

Indeed, when done well, 3D projection mapping can be mind-blowing. No special glasses, gadgets or screens required for consumers to enjoy it. And in 2014, brands and innovators started finding all-new uses for 3D projection across a wide array of categories.

With that, here's a break down of our Top 10 favorite implementations from the year that was.

SOUTHWEST AIRLINES: BRAND RELAUNCH

We seriously dug this massive, indoor 3D projection experience for Southwest Airlines back in September. We're actually working on a very cool 3D projection project with Go2 Productions, the company behind this installation, right now (check out another project we did together, here). And even though I've enjoyed a bit of a behind the scenes look at the technology, I still get excited when I see these efforts writ large - and the impact it has on the audience.

OPEN POOL: KINECT-POWERED 3D PROJECTION FUN

This isn't a brand experience, it's an actual game that made its premiere at SXSW this year, promising to bring a whole new level of liveliness to bar room billiards everywhere.

DISPLAY MAPPER: IN-STORE  PROJECTION

Okay, so this isn't a brand implementation either - it's 3D projection write small, in the form of technology  from Display Mapper that brings the power of projection to retail displays. What might your brand do with this in-store?

DOCKYARD YOKOHAMA: SET SAIL FOR SPECTACULAR

Theater in the round goes high tech.

HARD ROCK IBIZA: FINE DINING WITH A SIDE OF 3D

From retail, we make our way to this luxury dining experience where the meals can be 2,000 a head and where the room comes to life in what is billed as "subliminal emotion" at the intersection of gastronomy and technology. Enjoy.

3D ON ICE: CANUCKS GAME OPENING

Another Go2 creation, this time from October, and the 2014/15 Canucks opening game that would do Disney's "Frozen" proud. Apparently this is a thing with hockey teams from Toronto to Tampa Bay and beyond.

BMW: DRIVING AMBITION

You get the picture - 4-door 3D projection with plenty of CPM (Coolness Per Mile). Auto brands have been doing this to introduce cars for a while now, but it still makes for a captivating showroom experience.

TOSHIBA: OZONE GENERATOR

This technology cleans water or something. But the projection, the video promoting it: awesome.

COGNIZANCE 2014: GEEK CHIC

This technology festival for students, startups and technologists in India sure knows how to put on a show.

SEVILLA 2014: NAVIDAD 2014-2015: WINTER WONDER WOW

A sensational experience at the Plaza de San Francisco. Simply Amazing.

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GEN WOW AWARDS: Top 10 Social Media Campaigns 2014 (Video)

 

GenWowAwards-logo_2014It goes without saying that the ALS Ice Bucket Challenge will top everyone's list for Best Social Media campaign of 2014 - as it should.

So our little list should more properly be titled "Top 10 Social Media Campaigns of 2014 That Aren't IBC."

That's in no way meant to be a snub. The IBC is without a doubt the most effective social marketing effort any of us has seen since say, Kony 2010. But it has gotten enough press this year, and frankly, we personally view its strength as being more about simplicity and its participatory virility, than creative execution.

So we're focusing on other initiatives that caught our eyes this past year - both in terms of creativity and effectiveness. And, has often been the case in our annual Top 10 lists over the years, Coca-Cola figures prominently into our annual pick of favorite social media initiatives.

In fact, Coca-Cola takes three of our Top 10 spots - which just goes to show what sharing happiness can do for a brand.

TOP 10 SOCIAL MEDIA CAMPAIGNS 2014

EVIAN: REAL-TIME, REAL-WORLD SOCIAL MEDIA

Now this is how to do real-time social media.

COCA-COLA: SHARE A COKE

Coca-Cola prints 150 of the most common first names on millions of cans for an uncommonly cool (and mostly offline) social promotion. Not only did it reverse a decade-long decline in US Coke consumption, it boosted sales .4%, according to the Wall Street Journal.

FELT: APP TO SEND HANDWRITTEN NOTES BY MAIL

Okay, so this technically isn't a campaign, it's a company - but we include it with the hopes that an enterprising brand will put this kind of create-in-digital, distribute-in-print technology to work in 2015.

HUGGIES: MOMENT CAM

Huggies goes GoPro with babies and moms — with heartwarming results.

WEIRD AL: 'MANDATORY FUN,' MAXIMUM EFFECT

Weird Al yanked the socialsphere to attention in this promotion for his new album, "Mandatory Fun."

WALTER'S CRISPS: 'TWEET TO EAT'

Hard to beat this digital outdoor promotion for Walter Crisp's "Do Us A Flavor" contest.

COCA-COLA: 'FAIR PLAY'

Another great real-world, social-vending machine initiative — with a sporty twist.

WREN: 'FIRST KISS'

How often do you find an advertisement that never mentions the product or the brand — but inspires so much interest, sharing, parodies and free exposure that it instantly propels the company into the zeitgeist?

 COCA-COLA: MINI ME

Just in time for the World Cup, Coca-Cola' makes tiny Coke bottles the lingua franca of social media at mid-year.

P&G: 'LIKE A GIRL'

Social only in the sense that it is an online video posted to platforms such as YouTube, #LikeAGirl surged through social media, has been viewed over 53 million times — and won a Clio along the way.

Okay: So we've shown ours, now you show yours. What are your picks for top social media initiatives for 2014? And what have you got planned in social for 2015?

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GEN WOW AWARDS: TOP 10 BEST AUGMENTED REALITY CAMPAIGNS 2014 (VIDEO)

 

GenWowAwards-logo_2014At last:The 2014 GEN WOW AWARDS are here - rounding up our picks for the best in digital marketing and advertising for the year.

First up? Our top 10 favorites in Augmented Reality for the past year:

GIRAFFAS 'VIRTUAL FOOTBALL'

World Cup action looks like a kick in this Cannes Lion-winning augmented reality game from Brazil-based fast fooder Giraffas (video at top).

PEPSI MAX BUS SHELTER

Pepsi takes AR to the Max in this "unbelievable" bus shelter ad in London.

PIZZA HUT FORZA AR GAME

Pizza Hut connects with its target audience through a mobile AR game meant to get the adrenaline pumping with Forza action.

NASA MARS ROVER AR APP

You may not be up for the 33.9 million mile trip to the Red Planet - but who doesn't want their own Mars Rover?

PRENDI LIVE AR PIRATES EXPERIENCE

GEN WOW readers know we dig AR in general, and Live AR in particular - and what's not to love about fighting AR pirates?

MCDONALD'S FIFA AR GAME

Giraffas wasn't the only restaurant with an AR game for World Cup - and it was Mickey D's who's McLovin' life as Cannes' 'Marketer of the Year'

SEPHORA LIVE AUGMENTED REALITY MIRROR AT RETAIL

Using ModiFace tech, Sephora's Live AR mirror empowers consumers to do what previously would require a lot of time and tissues.

LAND ROVER

Land Rover, Land Rover, sends some coolness right over.

DIGITAL MARVEL MORPHSUITS

Don't just wear that Iron Man costume - bring it to life with augmented reality super powers.

WALKING DEAD BUS SHELTER

Nothing like scaring the sh*t out of people waiting for their bus. Watch for more of this kind of thing in our awards for Best Prankvertising, too.

So: Agree with our picks? Which would you add? And more importantly, how will your brand use Augmented Reality in the year ahead?

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Land Rover Rolls Out Augmented Reality to Promote Discovery Sport Ahead of Launch (Video)

 

Land Rover, Land Rover, send some coolness right over.

This augmented reality initiative enabled the auto brand to start building buzz early for the launch of its new Discovery Sport.

The pros: Very cool.Using the Durovis Dive Headset, the solution enables users to take a virtual tour of Discovery with a full-size, 3D visual experience.

The cons: You have to go into a dealer to experience it. Just think what an ad campaign using this kind of technology could be like to actually draw people into the dealer.

Still, it's surely enough to get the most enthusiastic of potential customers to Rover on over to check it out now.

Read more here.

 

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2015 Mobile Marketing Predictions - from 2005 (Pt 2): Mobile Advertising

Branding_unbound_cover copyREACH OUT & SELL SOMEONE: The Secrets to Successful Mobile Advertising 2015 - as Predicted in 2005.

This is the second in a series where I look at 2015 mobile marketing predictions that I made in 2005, in my first book, BRANDING UNBOUND.

For this post, the focus is mobile advertising.

As longtime readers of my blog – BRANDING UNBOUND and my newer book, THE ON-DEMAND BRAND – will tell you, I’m not bullish on mobile advertising.  At least not in its current model, which mostly takes the conventions from another medium (ad banners on the old-school Internet) and plops them into our used-to-be-shrinking-now-ever-expanding mobile phone screens.

Let me explain.

In 2005, it was clear to me that mobile advertising would have to be a game changer. But not just because it’s mobile, or the fact that you can target based on things like location. 

As I wrote in the book, the web banner-based ad model for mobile was something that had to be tried, and continues onto this day – if not for anything else than it’s a familiar framework, and it’s easy for agency folks to explain to clients. 

Indeed, most marketers still don’t have a clue about mobile marketing. Just think of how the industry (and financial markets) herald Facebook’s success in mobile advertising.

I find it intriguing.  I have yet to see a Facebook banner ad that a.) I’ve clicked on, and b.) is anything different than the way I’d experience that same ad on the old school Internet.

Just because an ad is experienced on a mobile device, doesn’t mean it’s a mobile ad.

And despite sky-high response rates for some campaigns, I believe the model for advertising will change dramatically.  I just thought we would have gotten further in that regard by 2015.  

So let’s look at the predictions – where I got it right, and where I myself was clueless.

ACTIVATION VS. (MERE) AMPLIFICATION

As a marketer, I have always found mobile advertising Bores-ville. As a consumer, I think it’s a snooze fest.

Those sky-high click-through and video view-through rates? Just like with the desktop web before it, response rates are high now because of lack of clutter and novelty of delivery mode. As consumers become inured, response rates will (continue) to fall, just as with every advertising medium before it.

According to some estimates, one half of mobile ad banner click throughs are accidents. I suspect that's conservative.

But the solution isn’t to come up with more ad units or even better campaign creative.

Just use mobile advertising for what it is. If you find success – as many claim to have achieved – awesome.

But, as I contended barely a year after Mark Zuckerberg founded Facebook, and roughly five years before Facebook launched its mobile advertising offering, the real power of mobile isn’t in ad banners.

In BRANDING UNBOUND and also in a piece I wrote for ADWEEK on the topic, I argued its true power likes in activating commercial messages in OTHER media - super charging the effectiveness of print, radio, outdoor, cinema, television, direct mail advertising, right at the point of impression.

INTEGRATION IS THE NAME OF THE GAME

In the book, I look at Dove’s hugely successful Campaign for Real Beauty, then only months old. As the marketing world knows, this then-counterintuitive campaign for Dove beauty products encourages women to eschew unhealthy beauty industry conventions about what is beautiful and embrace themselves for who they are.  

Two years before the iPhone was launched, Dove’s fully integrated campaign included, among so many other things, a Time Square digital billboard that flashed images of the kind of real women Dove showcases in its advertising. Headlines read, “Fat? Or Fabulous?” and “Wrinkled or Wonderful?” and so on – encouraging passersby to text in their vote, with tallies displayed in real time.

In Rome, consumers could respond to Dunkin’ Donuts’ print, outdoor and broadcast advertising via mobile and receive a mobile coupon worth a free cup of coffee with the purchase of one of the doughnut giant’s 52 pastry variations – from the Apple Crumb Cake to its worldwide favorite, the Boston Kreme Donut. A full 82% of people who responded to the campaign via mobile came into a store to redeem. In its first three weeks, the campaign had boosted overall sales 20% - with about half of those sales directly attributed to mobile.

In Japan, greeting card giant Hallmark scored big with a mobile greeting card campaign from Ogilvy called Hallmark Hiya. In a market unaccustomed to sending cards for birthdays and anniversaries, Hiya enabled consumers to participate in a “virtual drama” involving seven fictitious friends. Each participant would then periodically receive a text or voice message from one of the characters, asking for a response. To do so, participants would choose from one of three possible messages, each expressing an intimate feeling or expression. Depending on the selection, the story line would take a different direction. Within its first 20 days, over 40,000 consumers signed up to participate. And Hallmark ended up exceeding its sales goals for the entire quarter.

The world over, Coca-Cola was already using mobile to activate sweepstakes campaigns, including bottle cap promotions that enabled consumers to text in codes to accumulate points toward music downloads – a formula that has now been leveraged by countless brands.

CanOne of my favorite Coca-Cola mobile initiatives of that era – which used a model I’ve yet to see replicated – involved mobile activation dynamic in reverse. Instead of getting consumers to interact with the brand via their mobile phone, Coke sent the mobile phone to the customer, in the form of a soda can. As part of its “Unexpected Summer” promotion, high tech soda cans in specially marked Coca-Cola multipacks contained the electronic guts of a combination mobile phone and GPS tracker.

By weight and feel, it was just like any other can of Coke. But it looked quite different. The outside of the can featured an activation button, a microphone and a miniature speaker. When the consumer who was lucky enough to find the can pressed the button, the phone called a special hotline where winners could find out what they’d won – prizes included vacation packages and a new Chevy Equinox SUV. And the GPS system remained activated until one of five "national search times” could locate each winner.

This was all over 10 years ago. And with all of this creativity, I think I expected that by 2015, marketers would, to borrow the conventions of Gartner’s Hype Cycle, already have gone well past the “Peak of Inflated Expectation,” hit the bottom of the “Trough of Disillusionment,” and at least found themselves scaling the “Slope of Enlightenment.” With any luck, I’d hoped, they’d even reached the “Plateau of Productivity.”

ACCURACY?

If I was wrong about the creative use of mobile to supercharge integrated campaigns, my expectations for the Gartner Hype Cycle seem to be reasonable.

Personally, when I ask marketers about it now, they seem to fall somewhere toward the ascent toward the Peak of Initial Expectations (the aforementioned Facebook mobile advertising hype), or on the descent toward disillusionment.

But this year's Gartner Hype Cycle places mobile advertising as emerging out of the trough and on its way on the Slope of Enlightenment. I hope they’re right.

To be truly compelling, mobile advertising must be used to activate and engage in branded experiences and offers.  It must use the attributes unique to the medium – location (both physical and at the point of inspiration, as my friend and mobile startup entrepreneur Dorrian Porter once put it) and the social connections mobile enables to create the kind of experiences that truly put the "mobile" in "mobile advertising." Throw in mobile augmented reality, and then you're really getting somewhere.

Mobile marketing, augmented and otherwise, is a topic I talk a lot about that in both BRANDING UNBOUND and THE ON-DEMAND BRAND, as well as here at GEN WOW.

But how far brands will really take all this in 2015?

Time – the next 12 months to be exact – will tell.

What do you think?

 

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